Rival game designers Lena and Marcus have spent five years sabotaging each other’s launches, poaching each other’s staff, and trading insults at every industry awards show. So when their studios are forced into a merger, the CEO’s solution is cruel: co-direct one title together, or both teams get cut. Crunch time blurs the line between competition and chemistry, and the enemies who know each other’s weaknesses best discover they also know exactly how to take care of each other. A sharp, banter-soaked office romance about two players who finally stop keeping score.
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